Showing posts with label 2d scroller. Show all posts
Showing posts with label 2d scroller. Show all posts

Saturday, September 17, 2011

Showin' Off

So I think I finally have enough of the menu and small amount of collision and physics type stuff done to release a public "build". What you are downloading is a nearly completed menu, minus a lot of the final art and a few of the mechanics (no controls configuration and as of now it draws your saved characters naked.
     If you download to try it out, just unzip it and keep the folder the way it is, it creates text files for the saves and will bring up errors if you mess with the folder structure.
     Please take your time with the menu, and really mess with it, even try to break it. I would like a real list of bugs, criticism, and possible improvements from anyone that actually cares enough to write some stuff down. Other than that, there isn't much to this so its not like you will spend more than a couple minutes looking at it, but thank you if you do. More will hopefully be done soon.


If you would like to know more about this project and you haven't already looked at the project write up, please do so here.

Thanks! 
-W3REWOLF

Sunday, March 6, 2011

deathmatch!

so Ive run into a little bit of a snag. I've been working on a game that is very much inspired by the semi famous 2d shooter SOLDAT, which is an online competitive game that I spent a lot of time in high school playing. Which finaly led me to looking into how well game maker can handle online multiplayer, which it can, the problem being it takes working with an external library and basic networking knowleadge...which I do not have. So basicaly im putting progress on hold for a little bit to see how realistic it would be to try and learn this in a few days to start working again. If I can't, I plan on backing up the files I have as a placeholder for future research into it, and continue on with what I've done as a single player or possibly 2 player split screen co op thing.

It wont be quite what i wanted, but its still something right now.

Until the decision is made...

...its too dangerous to go alone! take this!

Sunday, January 9, 2011

Doin muh thaaaaang

I've been playing alot of games recently. Worked a little bit on Pew!Pew! as it has been appropriately dubbed.

Here is a mock up of the beginning of the first level, where you take off from the mother-ship to begin the 'splosion filled chaos.

  

The mother-ship isn't quite finished. I got sick of working with it for now. It's not really old-school pixel art, but people spend years perfecting that skill. So I'm just gonna do these things the way I can. 

I should have a completed level in a few days or so. Enough to call it a fairly complete game.

FEEDBACK! DO IT NAO!

Thursday, January 6, 2011

The first shameless plug...

I started a YouTube Channel to be able to show off videos of my projects. I don't have much recorded but I hopefully will soonish.


This is what ive been working on the last day or two. Just a simple 2D scroller. I'm gonna make it act like an arcade game in the end. Title menu, awesome music, start game, blow stuff up, get blown up, see your score, and give your initials. Then do it again. Not meant to be anything special, I'm just practicing basics.