Showing posts with label werewolf games. Show all posts
Showing posts with label werewolf games. Show all posts

Sunday, March 27, 2011

my eyes hurt

ok its super late and this is going to be terribly sloppy...i dont give a fuuuuuuuuh

ive been working a ton the last few nights. not much on the game itself, just on stuff to make the saving system alot easier down the road and alot of work on the main menu.

your gonna want to click for the original size so you can read it.

not all of this is functioning, but alot of it is.
thats all for now...

Monday, March 7, 2011

Improving

So the decision has been made. The online networking is a bit over my head right now, and if I dedicate my time to trying to learn it, nothing will actualy get done for a long time.

So whats going to happen is I'm going to continue on with what I was doing as a single player fairly story driven shooter. It will feature 2 player co-op with a dynamic split-screen, destructible terrain, tons of weapons, and HOPEFULLY, decent enemy AI.

Anyways, here is some new art...

..sadly it makes the shotgun look terrible. So I'm probably going to have to redo the shotgun. Plus its a little over sized in comparison to the character, but it kinda adds a cool stylized look to it. So I'm not really sure what I'm going to do. 

**i just realized that the color i use for a lot of the outlines are the same as the background on this blog. so just click the picture to get a better view of what it looks like.

Sunday, March 6, 2011

deathmatch!

so Ive run into a little bit of a snag. I've been working on a game that is very much inspired by the semi famous 2d shooter SOLDAT, which is an online competitive game that I spent a lot of time in high school playing. Which finaly led me to looking into how well game maker can handle online multiplayer, which it can, the problem being it takes working with an external library and basic networking knowleadge...which I do not have. So basicaly im putting progress on hold for a little bit to see how realistic it would be to try and learn this in a few days to start working again. If I can't, I plan on backing up the files I have as a placeholder for future research into it, and continue on with what I've done as a single player or possibly 2 player split screen co op thing.

It wont be quite what i wanted, but its still something right now.

Until the decision is made...

...its too dangerous to go alone! take this!