Sunday, March 6, 2011

deathmatch!

so Ive run into a little bit of a snag. I've been working on a game that is very much inspired by the semi famous 2d shooter SOLDAT, which is an online competitive game that I spent a lot of time in high school playing. Which finaly led me to looking into how well game maker can handle online multiplayer, which it can, the problem being it takes working with an external library and basic networking knowleadge...which I do not have. So basicaly im putting progress on hold for a little bit to see how realistic it would be to try and learn this in a few days to start working again. If I can't, I plan on backing up the files I have as a placeholder for future research into it, and continue on with what I've done as a single player or possibly 2 player split screen co op thing.

It wont be quite what i wanted, but its still something right now.

Until the decision is made...

...its too dangerous to go alone! take this!

Friday, March 4, 2011

yay for progress

Its super late so I'm not going to type much, but Ive gotten a bunch done. lots of bug fixes, lots of new stuff, and lots of stuff started.

I won't go into details yet, but here is some art to tide you over until I do.

Jetpack
Grenade
                                                                                            Target dummy...                                                                                                ( i hope to release a play around demo to anyone that wants to see what ive done, itll have alot of these guys to show off the weapons.




Thursday, March 3, 2011

workin hard!

So I've done a ton of work. I have nearly finished mouse and keyboard controls. Two weapons that can be picked up, switched between, and thrown away. A shotgun that fires like a shotgun, and an SMG that has a high rate of fire but a large spread at a distance. Most of the art is placeholder, the only thing Ive done art wise that im fairly proud of and keeping are the crates seen above. The character is hard to see with the tiny picture but hes going to have a lot of work done to him, but that's probably the general idea of what im going with. Just need to mess with colors and details.
The yellow dots are the shotgun shot, the crates are weapon pickups.  The gun is just a recolored SMG silhouette(i was being lazy). The art is being updated over time(when im sick of typing)


Intended Size. They are technicaly 2 different crates.
Close Up (screws up resolution)

Thanks for reading. Should have even more to update on soon!



I also drew this. I just remembered...
Shotgun shell icon to overlay onto the crates...


Monday, February 28, 2011

finaly starting to work

So I've been stalling still because of the art for my game, but while I was reading the various forums and blogs that I follow, I came across this blog post for the second time. Reading it now after attempting a few game prototypes and giving up before i get anywhere, I actualy absorbed some of the advice.

So what I've decided to do is drop the theme of my game, I'm taking out the story and the steam punk theme for now and I'm just going to do a mechanics prototype. I am no artist, I never will be, and I need to focus on the design and programming side, because that's what I do. I really like the story and characters that I have come up with, but really don't feel that anything i could produce art wise would do any of it justice, so I'm going to just wait.

Obviously because every other post I have on here is me deciding to restart a project, it probably seems like ill never actually get anything done. But I feel good about this and I've started putting together some rough programmer art that I feel fits what I'm doing (mostly lots of squares that represent things...). Once I have that, it all just comes down to the code, and there isn't any hesitation with that, it just takes time.

So look forward to actual content uploads soon.

Monday, February 21, 2011

staaaaaaaaaalling....

i cant seem to motivate myself to work on any artwork, i start and then i realize im really not a strong artist and i quit. But i have started on music a little bit, so im not dropping things completley.

if anyone has any tips throw them out. i need to start the art. its kind of important

Wednesday, February 16, 2011

motivation

So I've been gone for a while. Video games, reading, brainstorming, and just plain lack of motivation has kept me from doing anything really constructive, but I've started back up. Hopefully it'll last a little while. I managed to finish up my one page design document for the most part.

I'm going to start concept art soon, so hopefully ill be able to post something more than just text, get some pretty graphics up to break things up.

Lack of nerdy friends is starting to effect things. I dont know a whole lot of gamers, and the ones i do are either casual or dont really have much interest in design. Its hard to stay motivated when there isnt anyone too bounce ideas off of that has the time or interest to really want to do something.

anyways, i might be pre-ordering Bulletstorm(epic game is epic), which could hinder my progress some, but im going to try to keep working. look out for updates.

oh and anyone that actually consistently reads this stuff when i do post should leave a comment on here or facebook or something, I'de like to know if its more than just my one follower that im talking to.

Wednesday, February 2, 2011

Still learning...

So its kind of been a while since ive posted. I've been cursed by getting back into playing minecraft and xbox live, so forgive me.

I do have news though. I'm changing my game, I'm still going with the same basic theme, but I am starting over. The art I have shown is going to be scratched, all the code I've done is going to be rewritten, and I'm going to really really plan everything.

I was given a book about game development by someone awesome, and I've learned alot about the development process and the right and wrong ways to go about it. This stuff is my life, and I want to be able to stick with it, so I need to do it right, or I'll burn myself out.

Ill post again when I have some more info about what im doing.

It may be a while.